ESME - Elementary Education
We want to focus on goal 4: Quality Education. The goal that we want to achieve with our board game is is to provide youth and a proportion of adults, achieve knowledge on literacy and numeracy. In addition; the game is aiming to teach basic humand rights, gender equality and appreciation of cultural diversity thorugh true and false questions.
The role of basic education is to ensure a wide and solid development of youths. This means making sure that all youths are able to develop their emotional, social, cultural and intellectual skills. According to UNESCO, proficiency in language and arithmetic is an essential condition for continued development. Educational institutions and Organizations, are putting particular attention for these subjects.
However, It is important that the attention of other subjects is not dismissed at all; for example: world orientation, cultural education, etc) or forget how important social skills are in today's world. As a result, according to Pennsylvania State University , schools are now incorporating cooperative learning more and more. This method helps to produce: higher achievement, greater retention, more positive relationships, higher self esteem (Penn State Univeristy, 2017).
Research Problems & Existing Solutions
Importance of Elementary School/Basic Education
Elementary education is very important whether you are living in a developing country or a developed country. The role of basic education is to ensure a wide and solid development of youths. This means making sure that all youths are able to develop their emotional, social, cultural and intellectual skills. According to UNESCO, proficiency in language and arithmetic is an essential condition for continued development. Educational institutions and Organizations, are putting particular attention for these subjects.
However, It is important that the attention of other subjects is not dismissed at all; for example: world orientation, cultural education, etc) or forget how important social skills are in today's world. As a result, according to Pennsylvania State University , schools are now incorporating cooperative learning more and more. This method helps to produce: higher achievement, greater retention, more positive relationships, higher self esteem (Penn State University, 2017).
In addition, as an article from “The Guardian” states; Early schooling matters for most children. The article talks about how important is elementary school, as well, as having a nice home environment and enrollment from parents.
According to researchers, attending a good primary has more impact on children's education progress that their family background. The Institute of Education study found that, the quality of education a youth receives, is crucial in their development, giving them huge boost to continue their studies and their social skills. At primary school, the quality of teaching affects youth´s social behaviour and intellectual progress.
The article also mentions, that children who attended a more academically effective elementary school shows better accomplishment and progress from ages 7 to 11, than children with similar skills who attended a less effective elementary school. Receiving and retaining quality education taught at elementary school, gives a particular boost to very disadvantaged children.
How many people does not have access to Elementary School
According to UNESCO´S article Global Education Monitoring Report, today 264 million children and youth are not going to school. In 2017, there were 61 million children of primary school not receiving education. In addition, the absence of clearly designated education plans by Governments, resulting in inefficient education policies affecting the youths. UNESCO points out that governments are the primary duty carrier for the right to education, yet this action is not justiciable in half of countries.
Currently, UNESCO mentions that there is no globally agreed standard for measuring reading and mathematics proficiency yet, but substantial efforts have been made since 2016 by the Global Alliance to Monitor Learning. Also, it is estimated that 387 million children of elementary school or 56% did not reach the minimum proficiency level in reading. This statistic is even worse considering Africa region, were results showed that 87% of children did not even finish elementary school. (pg.118, chapter 9, target 4.1 primary education)
Even though, there has been progress, there is o global proficiency yet, although steps have been taken in that direction during the past years by UNESCO. There is no global estimate of the percentage of children who accomplished a particular proficiency level in early elementary school. Roughly, only half of the countries were able to create a national evaluation on literacy and mathematics on first years of elementary school, able to diagnose on which areas the students lack on intelligence, giving them the necessary tools to get back on track. However, the other half remaining, leave the youths without any feedback or even being capable of diagnosed them to check their overall progress.
(pg.120, chapter 9, target 4.1 primary education)
For this week we already had our four board games in paper. However, this session was dedicated to start the real concept of two of the board games. Therefore, we decided to separate the work into two. Paul was assigned to work on the concept of the geography game and Roberto was assigned to work in the mathematics game.
Our start was a bit difficult due to the ideas we had on mind were kind of difficult to achieve. However, Roberto started doing some drawings on how the board should look like. The idea was to have a cardbox board with some width. This space between the base and the top of the board will serve for the all the connections that are necessary to accomplish the game (Image 1). Roberto did a 3D design, in order to show another perspective of his idea. After showing this 3d design, the group received feedback from the instructors.
Meanwhile, Paul was doing some research on how to use the software necessary to use the laser cutting machine. He decided to do a prototype of one the board games. He took two figures from the geography game (image 2) and placed the figures in the software. He only used two figures based on the fact that it was our first try using this tool.
Using a triplay wood, he laser cutted “Messi and Ronaldo” (image 3), we liked the idea of laser cutting all the players that the game will contain, based on the fact that we need precision on details and doing it by 3d printing or drawing them will require a lot of time. Our idea for this game is to laser cut the 20 players in the bottom of the triplay, laser cut figures that act as fans with flags of different countries and finally in the middle of the board a goal box will be laser cutted.
On the other side, Roberto will the advise of Vincent, planned to incorporate three different game methodologies on the geography game. Incorporating the auditive technology for every player, will take a lot of time and it will be quite expensive. Therefore, only some players will contain the auditory part tool integrated.
The idea that Roberto discussed with Vincent was to incorporate three different technologies in a single board game, just to show the different alternatives that the board game may have.
The first one will be using a ISD1820 (Loudspeaker using arduino). The second one will consist on using the makey makey and the last idea will be suing a touchable screen. However, all the players and fans flags names, countries and continents, will appear in the instructions section.
Roberto did research on how to use and program the ISD1820. He ordered it on the same day and he already received it (image 4). He is now doing some tests and programming the code using Arduino software. The idea is to have it ready on friday, in order to start the final version of the geography game that will be presented to the audience and will serve as a tool for kids of ages 6-8 to review their geography course in a fun and very different way.
As expected, educational board games already exist. Mainly, these board games are focusing on topics as; color matching, numbers and counting, letters and alphabet, identifying shapes and social skills. For example; UNO is a number and color matching game, “Apples to Apples” is a game for literacy, the dynamic of the game consists on finding synonyms and antonyms for your designated word, “Scrabble” is a popular literacy game, consisting on forming words using your mates letters as well. There are some math board games, focusing on adding, subtracting, estimating, multiplication and number recognition. For example: “SumSwamp”, “Double shutter”, “Sequence for kids”. These aritmetic games are the most related to elementary difficulty. However, this games cover only a particular subject, either, math, literacy, history or common knowledge.
Problem 1: Workers have to walk long distances to arrive to factories across the globe.
Solution: Create a low budget electric scooter. This scooter is targeted for workers that travel long distances in their daily life in order to arrive to their job location. In low income countries; such as: Mexico, 22% of the the the population had to walk +10km daily. This, in order to arrive to the urban areas, where, normally they perform their jobs. (INEGI, 2014)
Based on the fact that the scooter is oriented towards low income people, the scooter will be made of easy-to-find materials. The scooter blog which will contain very detailed instructions on how to build the scooter, may also served just as reference. The blog will contain the cheapest materials, however, the user may use different materials.
Existing solutions: bicycles. However, the user needs to make a physical activity in order to move the object.
We made research
According to UNESCO´s accountability in education report; kids from ages 6-8 years old who normally are in first year of elementary school should be covering the following topics in arithmetics: numbers from 1-10, 1-15, 1-30, 1-50 and 1-100. After learning and reviewing the numbers; arithmetic that adds a maximum of 50 is teach and finally subtraction from 50 and below. Lastly, according to the performance of the group, basic geometry may be taught.
UNESCO also takes geography, cultures and diversity of countries very seriously and its pushing countries to teach such topics at early ages.
We are focusing on countries that belong to the 2nd and 3th world, based on that, we did research from SEP (Public Education Secretary from Mexico) and we have found out that Mexico is following UNESCO´s educational program for the topics of Geography, arithmetics and literature in the first year of elementary school (Image1 ).
For the literature Game today we designed the cards, print pictures, we thoughts about the questions, the color and start protootyping our game the 28th of May.
In this session we decided to focus on arithmetic.
According to UNESCO´s accountability in education report; kids from ages 6-8 years old who normally are in first year of elementary school should be covering the following topics: numbers from 1-10, 1-15, 1-30, 1-50 and 1-100. After learning and reviewing the numbers; arithmetic that adds a maximum of 50 is teach and finally subtraction from 50 and below. Lastly, according to the performance of the group, basic geometry may be taught.
We are focusing on countries that belong to the 2nd and 3th world, based on that, we did research from SEP (Public Education Secretary from Mexico) and we have found out that Mexico is following UNESCO´s educational program for the topics of Geography, arithmetics and literature in the first year of elementary school (Image 1 ).
Therefore, we decided to create a board game that involved subtraction, based on the fact that we created a really simple game on the previous blog to review the numbers from 1-50.
This board game is for three players, contains one dice and has to land in the spot 20. The games is played from top to bottom to help as a reminder that substracion is like descending. The player starts from one of the three flying vehicles located at the top of the board (image 2), those three flying vehicles are the spot 50. Under these vehicles the user will find clouds with numbers from 49 to 21 (image 3), each cloud has a unique number. As the user descends, the number decrease. As mentioned, the user needs to subtract the number in the flying vehicle or cloud to the number obtained in the dice. The board game contains three special clouds; one cloud indicates that the user must go back to the beginning, another cloud transport you to a cloud below and finally if you land in the lose turn cloud, you lose a turn (image 4).
For this session it was time to start incorporating the tech aspects to our ideas that we had in paper. Therefore, we decided to work with the ideas related to the subject of geography. Why? Well, for us geography is the most interactive subject, therefore, for us it is the easiest way to start. As seen in image 1, our first board game prototype contains several football players, these players are from all over the world.
The game is very easy to play; the user only has to perform two actions; first the user throws the dice and the second is pressing the hair of the player that has the shirt number equivalent to what he obtained with the dice in the first action.
When the user throws the dice, he gets a number, that number is equivalent to a player. Each player has a shirt number, (some players have same numbers, however, they belong to different countries) which makes easy to find, the user may chose as he wants. With this number, the user first has to guess the name of the player and his nationality, in order to prove he answered correctly, he must press the hair of the player. When the user performs such action, a voice will be emitted from a speaker: mentioning the name of that player, nationality and continent of that country. As a result, the user will learn geography without really knowing he is studying.
But lets begin with the process that allowed us to develop such games. As mentioned before, we only had the paper, with the drawings. We needed a sound module that activates a pre recorded dialogue just by pushing a button, which will be located underneath each figure. However, we started from scratch and started developing some concepts.
Therefore, we decided to use the “Makey Makey” kit. This kit is an invention instrument that contains alligator clips. You must connect the clip to an object that is conductive. When you touch that object, the computer thinks you are pressing the keyboard and commands an action. Makey makey allows you to control any computer program using whatever object you want (object must be conductive).
Therefore, We connected each clip to the hair of the players, which was painted with conductive painting in order to pass current with the alligator cables (Image 2). So every time the user touched the hair of a player the computer was doing performing the action in which the alligator cable was attached.
However, what we wanted was to program a pre recorded dialogue, that reproduced the name, nationality and continent if his country when the user touched its hair. As a result, we decided to use a program called “scratch” that is very friendly user (image 3). This program has several code actions, we used two actions: events and sounds (image 4). Every character in our game has its own event and its own sound. This is what makes it unique. Therefore, we did the same procedure several times. For example: we first programmed the commands for “Maradona”, as a result, we noticed that maradona alligator cable was connected to the space key in the makey makey main board. Therefore, with a event code, we inserted a when condition (Image 5). When → space bar is clicked → sound code → reproduce pre-recorded message (Image 6). This sound is recorded directly in the sound code, press in the record button that is in the middle of the code and record the message you wish to reproduce when clicked. We followed the same procedure for every player.
On this day we did some adjustments regarding the ISD1820. We had some troubles with the sound when we tested the speaker that came included with the ISD1820. Therefore, we decided to search for a better one. We decided to use a “SONY SRS-XB 10”.
The speaker came with a “aux cable” therefore we needed a device in order to attach the ground - voltage cables that are attached to the ISD1820.
In order to assemble the speaker and the ISD1820, we used a “female aux adaptor”.
This adaptor allowed us to introduce the other side entrance of the “aux cable” to the adaptor, then at the other side of this adapter, we had the necessary points to connect the ground-voltage cables that were attached to the ISD1820.
It's important to mention that we used a multimeter in order to identify the points that belonged to ground and voltage (negative and positive), we needed to identify this in order to correctly attach the cables and avoid to burn them.
We also use a laser cut to do the other game about literature so you have the pictures here
Please see the following link in order to have more infromation
We also did a game about Literature for kids from 6 to 11 but everyone can play at it. It is very funny, passonate and you can learn things about literature such as who wrote the longest sentence in a book. The best book seller of all tie. We decided to create this game because nowadays children are more focus on Tv, Smartphones social networks.. And they forget about literature,about reading books, so we wanted to find a way to help them to encourage them to be more involved in Literature. We choose to link literature and Disney because kids love Disney, they love watching movies, and they love when we are reading Disney stories before bed.
The goal is to learn things. You start from the red square. You have different square pink,yellow,chite,bkue,green and black, each color is related to a card except the white and green square.
To start each player had to shake the dies the one who made the best score start. He shakes it again and play if he made4 and he attends a pink card someone n ext to him have to pick a pink card and read the question for him. If he succeed he will win points. The points are related to the square you have to made (example 3 ponts, you go to 3 squares after the one where you are. There are many blue square because the goal is to learn. If you failed you lose 1 point (so you have to go backward). I will try to play it with my little brother and sisterto see if it works because they are ittle so they will probaby enjoy the game.
To design my game we used 3D printing for coins (they have a disney logo forms), we used the laser cut to do the board.