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HEALPLUS

HEALPLUS

by az cube3 j.mukarukun recona xyxingx | updated August 12, 2019

Teaching high school students first aid response through gamification

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Problem definition

Emergence accidents​

Under different research we made about emergence accidents occurs worldwide, but people who get action faster for first aid to unintentionally injure are few.     WHY??

The main problem : 

  • Not educated enough
  • Learned but forgot
  • Misleading knowledge

First aid knowledge

Original article wrote by Methodology statistics by the international journal of caring science said that :   It is obtained that the average age of the participants is 19.09 ± 1.12, 56.7 % of the students are female, 64.2% of the students had not taken any first aid courses or lecture before and 91.7 % of them did not have the first-aid certificate. There was a statistically significant difference between the knowledge levels of the students on different topics related to first aid and the previous education and course taking situations (p <0.05). 

Example of challenges faced in different countries is like: 

Securing participation: Taking part in the training diverted teachers from their everyday work and also put a burden on ONIE schools, which were required to use their budget to cover the cost of involvement. 

Teacher turnover: Teachers (certified trainers) who led the CPR and choking first aid training had other responsibilities and, as a result of being overstretched, some discontinued participation. 

Monitoring: It was necessary to set up a system to follow whether participating teachers carried out training with students and also whether they required any support. 

Limited resources: A small number of districts did not have a sufficient amount of trained teachers and practice dummies. This presented a challenge; however, to address the issue, the Youth Bureau trained additional local teachers to support the certificated trainers and also lent out CPR dummies.

 

Reference: 

https://www.ifrc.org/Global/Documents/Secretariat/201607/CPR%20Case%20Study%20Print.pdf?epslanguage=en

http://www.internationaljournalofcaringsciences.org/docs/50_demirbaructu_original_10_3.pdf  

 

 

July 4, 2019 at 5:52 AM
Created by az and j.mukarukun
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July 4, 2019 at 5:53 AM
Created by az
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July 4, 2019 at 5:54 AM
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July 4, 2019 at 5:58 AM
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July 4, 2019 at 7:12 AM
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July 4, 2019 at 7:25 AM
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Our project

Team "Healplus" has the aim to ensure healthcare and well-being through education as  SDGs 3 and SDGs 4 goal. We want to provide first aid courses for teenagers, especially for high school students through gamification and to make them engaged in the time of learning.

 The center of our project is in goal three targets 3.4 and 3.6 

3.4 By 2030, reduce by one-third premature mortality from non-communicable diseases through prevention and treatment and promote mental health and well-being.
3.6 By 2020, halve the number of global deaths and injuries from road traffic accidents.
Statistics show that : 

Shocking case:  According to Injury Facts 2017, choking is the fourth leading cause of unintentional injury death
Snakebite: Around 81 000 to 138 000 people die each year because of snake bites, and around three times as many amputations and other permanent disabilities are caused by snakebites annually.
Drowning:  Drowning is the 3rd leading cause of unintentional injury death worldwide, accounting for 7% of all injury-related deaths.
Reference: 

https://ourworldindata.org/causes-of-death
https://www.un.org/sustainabledevelopment/health/
https://www.who.int/news-room/fact-sheets/detail/drowning
 

WHO resolution agenda 72/31, state emergency and trauma care:

Emergency care systems for universal health coverage: ensuring timely care for the acutely ill and injured, this article said that " In several previous resolutions, the Health Assembly prioritized integrated service-delivery models and identified the lack of access to timely emergency care as a cause of extensive and serious public health problems."
Reference:  

https://apps.who.int/gb/ebwha/pdf_files/WHA72/A72_31-en.pdf 

 

 

 

July 5, 2019 at 9:08 AM
Created by recona and j.mukarukun
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Feedback about the project:

  1. David DULLIAND, CEO data information
  • It is a good initiative as the brings awareness to teenagers. The best is to keep it simple so that everyone can remember and act in real situation
  • It is good to start with choking as happens frequently at home,  simple to react upon and only needs hands to help :)
  • CPR is also important because the time to react is very short and there is a risk of loosing a life.
  • Snake bite is a bit geographical sensitive issue as in Switzerland or in France  we dont have dangerous snakes.

For gamification it is better to pay attention to culture and dangers that exists in a setting.

 

 

                       

 

July 11, 2019 at 11:19 AM
Created by j.mukarukun
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Our audience

  • 10-20 ages,especially high school students
  • Any sexual orientation
  • User of on language

Supportive document written by National education associative talked about brain development in young adolescence: 

. " Although most people believe that cognitive development plateaus in early adolescence, current research shows that young adolescents go through tremendous brain growth and development. Far from being over the hill, they are just beginning to encounter the mountain."

Referencehttp://www.nea.org/tools/16653.htm

The reason

  • Character:    Love to learn & play
  • Behavior: Preferring active to passive learning and engaging in strong, intense interests, often short lived
  • Advantage:  The schools can provide a supportive  environment

 

July 11, 2019 at 11:24 AM
Created by recona and j.mukarukun
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July 11, 2019 at 11:25 AM
Created by j.mukarukun
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We created a website for Play-based Learning of Daily Life Healthcare. In this website, teenagers can imitate game examples, using provided tools to develop their games quickly. They can combine their living environment to choose a game topic about first aid, and learn from Playing. Through the website, they can gain the correct first aid knowledge and use games to help each other online. You can click the link: http://healplus.info  to check the details

It's components

Project introduction part

  • What is healplus
  • Why healplus
  • How to play our game
  • Team introduction part
  • Who we are
  • contact
  • Game part

July 11, 2019 at 11:25 AM
Created by j.mukarukun
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In the game,the role attributes are adjusted  according to their physical condition. Players need to control the character to complete a journey. During the journey, they will encounter accidents that may occur on themselves or others. These accidents affect their role attributes such as HP. They need to save themselves and save other roles. When the end point is reached, the sum of the HP values of all rescued characters and their own characters is their score.

Through the game process, users can learn the correct first aid knowledge and have greater resilience.

July 12, 2019 at 4:18 AM
Created by recona
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July 12, 2019 at 8:11 AM
Created by j.mukarukun and recona
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  • World health organisation
  • international schools here in Geneva
  • Swiss red cross

We wish to have down school as early adopters

  • the International School of Geneva (Ecolint)
  • International Scouts

July 16, 2019 at 5:07 AM
Created by j.mukarukun
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July 25, 2019 at 10:21 AM
Created by j.mukarukun
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Individual

Develop First Aid Skills & Confidence to take action in time of crisis

for high school students.  

Raise awareness of first aid knowledge and prompt response. 

Society:

Reduce death rate of unintentional injuries and the relevant medical cost

               

July 25, 2019 at 10:49 AM
Created by az and j.mukarukun
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