Challenge 1 : Frugal Medical Equipment
Our team works on a game for children suffering from the autistic spectrum disorder (ASD).
This is a neurodevelopmental disorder that has underlying cognitive features. These individuals are highly restricted in sensory behaviours.
Understanding these individuals, we are trying to offer them a game, the Guess Where You Are game, in order to help them by being more aware of their senses.
Our game is based on the stimulation's senses. Indeed, one could have audio, smelling and touching (textures and reliefs) clues. The visual sense has already been lost in the previous outbreak.
After a debate between the players, they agreed on the place of the next epidemic cluster. They won if it is the right one, they loose one sense (between those which remain), and pass the next level.
The aim is to find in team where the next epidemic cluster is.
Our game can be played by pretty much anyone and also Blind People, but the first target is the autistic children.
At this stage of the challenge, we wanted to focus on the Blind people and raise at the same time public's awareness, because during the Lockdown they were particularly touch by the limitation of space.
13/07 18h30 - 19h30
Brainstorming about the making of the project
Search of projects which use Haptics :
- VR feedback gloves : What kind of haptics it really provide ? --> Contact Jeremy at CRI
General Feedback :
Good + strongest moment during the presentation :
First Day Sprint
It is the Second Day of Sprint.
Working on the technical part :
We give up the idea of creating an advanced App using AppInventor. Too much time would be invested in such software
In the morning, we contact other stakeholders with availabilities.
New issue : The motors could not be placed near the axe of the box because of the cables which would block the all box.
--> We have to rethink the design of the box. The main idea is to splite the box into two : All the motorized part would be outside, the part that hold the textures and reliefs.
To do :
We contacted Vincent Roger and Roberto Toro, Jeremy : 2 Researcher
To Do :
Team's presentation :
We all are in the University of Paris.
What drive us ?
We all are eager to build a project for people who do not have lot of entertainment specifically dedicated to them.
We learn how to connect a servo motor to the Arduino with and without a code.
Because of the feedbacks, we call Vincent Roger, a CRI's member working on Learning Experience Design, who also made a zoom meeting about Gamification, in order to start from the beginning, to understand what was confusing.
He helps us to find one target, which has opportunities because, at a certain point, we add too many targets (Blind people, the autistic and depressive one) because actually, our game can be played by every one !